


*Unless you do something weird with negative skill ranks, but I'm not sure whether the rules technically allow for that.Īccording to the Table Of Contents. Move (other than the power points necessary to buy them). There is no limit to the ranks in non-attack or -defense powers, such as e.g. (This also means that abilities are implicitly capped at PL + 10, because otherwise the skills based on it would automatically go over the cap*).Įverything else is uncapped. sum of base ability rank and specific skill rank) capped at PL + 10. Skill modifiers have the total modifier (i.e. The sum of Will defense and Fortitude defense is capped at 2 x PL. The sum of Toughness defense and Dodge defense is capped at 2 x PL. The sum of Toughness defense and Parry defense is capped at 2 x PL. Perception-range attacks, which automatically hit and have the target save vs the damage or other effect immediately) have the effect rank capped at PL. damage, affliction.) capped at 2 x PL.Īttack powers which do not have an attack roll (i.e. I'm pretty sure I got everything right, but can't double check.)Īttack powers which have both an attack roll and an effect roll (this includes most ordinary attacks, which typically first roll to hit vs Dodge or Parry and then have the target save against the damage with Toughness) have the sum of the attack modifier and the effect rank (e.g. (I don't have the book with me right now and am writing from memory.
